RVG (Ruby Vector Graphics) is a facade for RMagick's Draw class that supplies a drawing API based on the Scalable Vector Graphics W3C recommendation.
RVG is a scalable vector drawing library. Scalable means that drawings are not fixed to a single size in pixels. The same drawing can be rendered for a screen display or for printing. Vector images are drawn using geometric objects like lines and circles. Unlike raster images, vector images don't get "pixelated" when you make them bigger.
As an introduction to the RVG library, let's see how to draw this little duck on the left. Here is the complete program.1 require 'rvg/rvg' 2 include Magick 3 4 RVG::dpi = 72 5 6 rvg = RVG.new(2.5.in, 2.5.in).viewbox(0,0,250,250) do |canvas| 7 canvas.background_fill = 'white' 8 9 canvas.g.translate(100, 150).rotate(-30) do |body| 10 body.styles(:fill=>'yellow', :stroke=>'black', :stroke_width=>2) 11 body.ellipse(50, 30) 12 body.rect(45, 20, -20, -10).skewX(-35) 13 end 14 15 canvas.g.translate(130, 83) do |head| 16 head.styles(:stroke=>'black', :stroke_width=>2) 17 head.circle(30).styles(:fill=>'yellow') 18 head.circle(5, 10, -5).styles(:fill=>'black') 19 head.polygon(30,0, 70,5, 30,10, 62,25, 23,20).styles(:fill=>'orange') 20 end 21 22 foot = RVG::Group.new do |_foot| 23 _foot.path('m0,0 v30 l30,10 l5,-10, l-5,-10 l-30,10z'). 24 styles(:stroke_width=>2, :fill=>'orange', :stroke=>'black') 25 end 26 canvas.use(foot).translate(75, 188).rotate(15) 27 canvas.use(foot).translate(100, 185).rotate(-15) 28 29 canvas.text(125, 30) do |title| 30 title.tspan("duck|").styles(:text_anchor=>'end', :font_size=>20, 31 :font_family=>'helvetica', :fill=>'black') 32 title.tspan("type").styles(:font_size=>22, 33 :font_family=>'times', :font_style=>'italic', :fill=>'red') 34 end 35 canvas.rect(249,249).styles(:stroke=>'blue', :fill=>'none') 36 end 37 38 rvg.draw.write('duck.gif')
All drawings follow the same 3 steps:
RVG.new
method yields to a block.draw
method to draw the shapes, text, or raster images onto the background.I'll step through the example line-by-line.
1 require 'rvg/rvg' 2 include Magick
These are just the usual Ruby code to load the RVG extension. To save some typing, I've included the Magick module into Object's namespace.
4 RVG::dpi = 72 5 6 rvg = RVG.new(2.5.in, 2.5.in).viewbox(0,0,250,250) do |canvas|
RVG::dpi
enables the use of unit methods in RVG. When you set RVG::dpi
to a non-nil value, RVG adds a number of
conversion methods to the Integer and Float classes . These methods allow you to specify measurements in units such as inches, millimeters, and
centimeters. DPI
stands for "dots per inch," the image resolution. Here I set
RVG::dpi
to 72, a common value for displays.
The RVG.new
method accepts 2 parameters. These parameters specify the width and height of the final image in pixels. Since I've defined
RVG::dpi
, I can specify these values in inches using the in
conversion method. At 72dpi, the final image will be 2.5*72=180
pixels on a side.
By default, RVG uses pixels as its unit of measurement, but since I'm drawing a scalable picture I don't want to confine myself to pixels. The
viewbox
method defines a coordinate system with a logical unit. Viewbox
takes 4 parameters, min_x
,
min_y
, width
, and height
. On line 6 I define my coordinate system to have its origin at (0,0) and a width and
height of 250 units. By using my own coordinate system, I can later change the size of the image to 5 inches square or 1 inch square just by changing the
arguments to new
.
The default coordinate system
By default, the RVG coordinate system has its origin in the upper-left corner. The x-axis proceeds to the right. The y-axis proceeds downwards. The image on the left shows the axes of this coordinate system. I've added a light-blue "graph-paper" background to the example images to help associate the coordinate arguments to the actual locations in the image. Just remember that the axes and graph-paper background are not actually part of the image I'm producing.
The RVG class is one of the container classes defined by RVG. Container objects can contain graphic objects such as circles and lines, text, raster images, and other container objects. The outermost container is always an RVG object. I will add all the graphic objects that form the duck to this container.
Container constructors normally yield to a block. However, here I've chained viewbox
to new
, so viewbox
takes
responsibility for yielding and passes the new instance of RVG to the canvas
argument.
7 canvas.background_fill = 'white'
By default, RVG graphics are drawn on a transparent background. This is convenient when you want to display your image over another image. You can
override the default background color by assigning a color to the
background_fill=
attribute. Here I set the background color to "white."
9 canvas.g.translate(100, 150).rotate(-30) do |body| 10 body.styles(:fill=>'yellow', :stroke=>'black', :stroke_width=>2) 11 body.ellipse(50, 30) 12 body.rect(45, 20, -20, -10).skewX(-35) 13 end
There's a lot going on in these few lines - seven method calls - so let's take it one method at a time.
Group
is the second container class in RVG. The purpose of a group is to associate a set of coordinate system transformations and a set of
styles with the graphic objects within the group. To create a Group object within another container, call the g
method on the container. The
g
method yields if a block is present. In this example, there is no block associated with g
, so g
returns the new
group. The g
method adds the group to the content of its container. In this example, the group's container is the canvas object created in
line 6. The graphic objects in the group are drawn as part of drawing the container. The translate
and rotate
chained to
g
modify the group by adding coordinate system transforms.
(Okay, there is a block, but there are 2 method calls between g
and the block. I'll explain more later.)
I'm going to use this group to contain the ellipse that forms the duck's body and the rectangle that forms the wing. I could just specify x- and
y-coordinates to position these shapes relative to the origin, but it's easier to move the origin to where I want to draw the shapes. This is the purpose
of the translate
method. This method moves the origin to the (x,y) position specified by its arguments. I call translate
on the
group object, and since the content of the group gets the coordinate system transformations specified for the group, the ellipse and the rectangle will be
drawn on a coordinate system with the origin at (100, 150) relative to the old coordinate system.
Also, I want the duck's body to slant upward, so I use the
rotate
method to rotate the axes. The argument to rotate
is the number of degrees of rotation. A negative number indicates
counter-clockwise rotation.
After translating and rotating the coordinate system, the axes look like this:
The transform methods
There are six transform methods. In addition to
translate
and rotate
, there's scale
, skewX
, skewY
, and matrix
. When
groups are nested, any transforms defined on the inner group(s) are added to the outer transforms.
Recall that the styles
method modifies the default group styles. The styles
method takes a hash as an argument. The hash keys
are style names, and the hash values are, well, style values. In this example there are three style names. The :fill style sets the fill color to
'yellow'. The :stroke style sets the outline color to 'black'. The :stroke_width style sets the width of the outline to 2. I want the styles to apply to
all objects within the group so in line 10 I call styles
on the new group object.
The styles
method is a real workhorse. It's defined in almost every class in RVG and there are many other style names in addition to these
three..
The group contains two basic shapes, an ellipse and a rectangle. I add the ellipse to the group with the ellipse
method.
Ellipse
has four parameters. The first two, the radius on the x-axis and the radius on the y-axis, are required. The last two are the (x,y)
coordinate of the center. When these are omitted, as here, they default to (0,0). I add the rectangle with the rect
method, which also has four parameters. The first two are the width and height of the rectangle. The last two are the (x,y) coordinate of the upper-left
corner. Both of these methods return
self
, so you can chain other methods to them.
Here's what the group looks like when rendered. The ellipse is centered on the origin. The upper-left corner of the rectangle is slightly up and to the left of the origin.
The shape methods
There are 7 shape methods. In addition to ellipse
and rect
, there's circle
, line
,
path
, polygon
, and polyline
. You can also think of text as a shape. Shapes are stroked and filled, and can be
modified by the transform methods and the styles
method.
Everybody knows that a wing doesn't look like a rectangle! A wing looks like a slanted parallelogram. (Well, it does in this example!) Fortunately, I can
use the transform methods on shapes as well as containers. The skewX
method makes it easy for us to give the rectangle a slant. The
skewX
method is another transform. It takes a single argument, the number of degrees to skew the x-axis. Since all the shape constructors,
including rect
, return self
, I can chain skewX
directly to rect
and limit the effect of the transform
to just the rectangle. The result looks like this. (I've drawn in the axes for the wing coordinate system.)
That's it for the body. Let's tie up one loose end before moving on. I said earlier that container constructors (such as g
) yield to a block
if present. In this case, though, the translate
and rotate
methods intervene between g
and the block. All the
transform methods yield when there is an associated block, so I can easily chain them to a container constructor and still use a block argument to define
the graphic objects in the group. Method chaining is a common RVG idiom. You'll see it a lot in the examples.
The next group draws the head.
15 canvas.g.translate(130, 83) do |head| 16 head.styles(:stroke=>'black', :stroke_width=>2) 17 head.circle(30).styles(:fill=>'yellow') 18 head.circle(5, 10, -5).styles(:fill=>'black') 19 head.polygon(30,0, 70,5, 30,10, 62,25, 23,20).styles(:fill=>'orange') 20 end
This section is very similar to the previous one. I'm defining a group to contain the graphic objects that draw the duck's head, eye, and beak. First I use the translate method to move the origin to (130,83):
In line 16 I define the stroke
and stroke_width
styles on the group. Styles defined on the group propagate to shapes within the
group unless you override them. To do that, call styles
on the shapes. In this group each shape has its own fill color. The yellow circle
forms the head. The circle
method takes 3 parameters. The first parameter is the radius of the circle. The other two parameters are the (x,y)
coordinate of the center. If omitted, as here, they default to (0,0). I use a small black circle for the eye.
Last, I use the polygon
method to draw the beak. This method draws a polygon from a series of (x,y) coordinates. If the last coordinate is
not the same as the first, polygon
implicitly adds it to close the polygon. Again, I use styles
to set the fill color to orange.
22 foot = RVG::Group.new do |_foot| 23 _foot.path('m0,0 v30 l30,10 l5,-10, l-5,-10 l-30,10z'). 24 styles(:stroke_width=>2, :fill=>'orange', :stroke=>'black') 25 end
Here I create a group by directly calling new
instead of calling the g
method on a container. This creates a group object that
is not contained within the canvas. You might think of the foot as not being attached to anything, like this:
26 canvas.use(foot).translate(75, 188).rotate(15) 27 canvas.use(foot).translate(100, 185).rotate(-15)
To add the group to the canvas I use the use
method. The use method can accept any container or graphic object as an argument. Optionally you can specify an (x,y) coordinate that specifies where to
position the objects. In this example, however, I let those arguments default to (0,0) and use
translate
to position the feet. Here's how the left foot attaches to the duck:
Of course, the duck is walking, so I have to give the foot a little slant with rotate
:
Attaching the right foot is easy. Call use
again but give different arguments to translate
and rotate
:
29 canvas.text(125, 30) do |title| 30 title.tspan("duck|").styles(:text_anchor=>'end', :font_size=>20, 31 :font_family=>'helvetica', :fill=>'black') 32 title.tspan("type").styles(:font_size=>22, 33 :font_family=>'times', :font_style=>'italic', :fill=>'red') 34 end
All I need now is a title for the picture. Text in RVG is a job for the
text
method. Like the shape methods, text
can be used with any container object. Text
itself is a container, except
that it can only contain text-related objects. The text
method takes 2 or 3 arguments, an (x,y) pair and optionally a string. The (x,y) pair
define a current text position at which rendering starts. If there is a string argument, it will be rendered starting at the current text
position. Rendering text changes the current text position to the end of the text.
In the example, text is used as a container. Text objects can contain Tspan objects. Each tspan can specify its own styles. By default each tspan is rendered starting at the current text position.
As usual, I can change the appearance of the text with
styles
. Here I choose a font, a font style (the default is "normal"), its size in points, and the color.
35 canvas.rect(249,249).styles(:stroke=>'blue', :fill=>'none')
I'm almost done. All I need to do it add a blue border. (I'm going to remove the graph paper background because we don't need it any more.)
38 rvg.draw.write('duck.gif')
The draw
method call doesn't occupy a lot of space - just 4 letters - but does a lot of work. The draw
method goes through all
the graphics objects that I've added to the outermost RVG container and draws them on the background. When the drawing is complete,
draw
returns the drawing in the form of an RMagick Image object. You can use any Image class methods on the drawing. Here I simply write the
image to a GIF file.
Are RVG images really scalable? Let's try. Change the RVG.new call to make an image that's 4 times as big. That's 5 inches on a side:
6 rvg = RVG.new(2.5.in, 2.5.in).viewbox(0,0,250,250) do |canvas|
Change nothing else. Run the program again and see what you get.